Reference for the /town command. Run /town ? in game for the list of available commands.
/town shows your town's screen./town {town} shows another town's screen./town here shows the screen of the town you are standing in./town online shows the online players in your town./town plots {townname} lists the plots a town owns with their types and revenue./town reslist {townname} shows a full list of residents./town ranklist {townname} shows residents and their ranks./town plotgrouplist {townname} {page} lists plot groups with their for-sale status and price./town allylist {townname} and /town enemylist {townname} list allies and enemies./town outlawlist {town} lists a town's outlaws./town baltop {townname} opens a book of the richest players in a town./town bankhistory {#} opens a book of the town bank history with that many transactions./town listAdd a page number to any ordering.
by name orders alphabetically.by resident orders by most residents.by balance orders by highest bank balance.by townblocks orders by most townblocks claimed.by online orders by most players online.by open lists open towns first, most residents to least.by public lists public towns first.by ruined lists ruined towns first.by bankrupt lists bankrupt towns first.by founded orders by founding date, oldest first./town new {townname} creates a town./town join {townname} joins a town that does not require invites./town leave leaves your town./town add {resident} .. {resident} is a mayor command to add residents./town kick {resident} .. {resident} is a mayor command to remove residents./town purge {days} kicks residents who have been inactive for that many days. NPCs and mayors are exempt./town reclaim lets a resident reclaim their ruined town./town invite lists players your town has invited./town invite sent lists players your town has invited./town invite removeall denies all of your town's sent invites./town invite received lists invites your town has received from nations./town invite accept {nationname} accepts an invite to join a nation./town invite deny {nationname} denies an invite to join a nation./town invite {playername} sends an invite to a player to join your town./town claim is a mayor command to claim the townblock you stand in./town claim {#} claims an area of townblocks in a radius around you./town claim auto claims as many townblocks as possible given the town bank money and available townblocks./town claim fill flood fills a surrounded section of plots. Claim the border first./town claim outpost <#|{name}|{name:#}> claims an outpost. {name} uses the plot name. {name:#} is for a plot name that starts with a number./town unclaim unclaims the townblock you stand in./town unclaim all unclaims every townblock./town unclaim {#} unclaims an area of townblocks in a radius around you./town unclaim outpost unclaims outposts./town cede plot {townname} gives the townblock you stand in to the given town./town outpost {#} teleports to an outpost./town outpost list lists your town's outposts./town spawn teleports you to your town's spawn./town spawn {town} teleports you to another town's spawn./town deposit {$} adds money from you to the town bank. all deposits everything./town deposit {$} {townname} deposits into another town's bank./town withdraw {$} removes money from the town bank. all withdraws everything./town buy bonus {amount} buys available bonus townblocks./town set board {message} sets the message residents see on login. none clears it./town set mayor {resident} gives mayor status to another resident./town set homeblock sets the homeblock and spawn of your town./town set spawn sets the town spawn. Must be done inside the homeblock./town set spawncost sets the cost for a non-resident to spawn to a public town. No effect on residents, nation members, or nation-allies./town set mapcolor {color} sets the town's colour on the dynmap./town set name {name} changes the town's name./town set outpost resets an outpost's spawn to your location. Must be used in an existing outpost plot./town set primaryjail sets your town's primary jail./town set taxes {$} sets the daily tax per resident. It also sets the percentage if taxpercent is on./town set taxpercentcap {$} sets the maximum amount taken when taxpercent is on./town set plottax {$} sets the daily tax per plot a resident owns./town set plotprice {$} sets the default plot cost for the town./town set shopprice {$} and /town set shoptax {$} set the default cost and daily tax of shop plots./town set embassyprice {$} and /town set embassytax {$} set the default cost and daily tax of embassy plots./town set perm {on/off} edits the perm line on the town screen./town set perm {resident/ally/outsider} {on/off}/town set perm {build/destroy/switch/itemuse} {on/off}/town set perm {resident/ally/outsider} {build/destroy/switch/itemuse} {on/off}/town set perm reset applies the perm line to all plots owned by the town./town set title {name} {title} adds a title to a member. /town set title {name} removes it./town set surname {name} {surname} adds a suffix to a member. /town set surname {name} removes it./town set tag {up to 4 characters} sets the town's tag, and clear removes it. Tags are N/A for this server.
/town toggle <option>:
explosion turns explosions in town on or off.fire turns fire spread on or off.mobs turns hostile mob spawning on or off.public turns public /town spawning and the homeblock coordinates on the town screen on or off.pvp turns PvP on or off.taxpercent switches between percentage and flat-rate taxing.nationzone turns the town's NationZone on or off.open turns public joining on or off./town jail list shows the jail number, name, coordinates, cell count, and which jail is primary./town jail {name} jails a player for 1 hour. They must be a resident of your town./town jail {name} {hours} jails for the given hours./town jail {name} {hours} {jail} jails in the given jail plot, which is a number./town jail {name} {hours} {jail} {cell} jails in the given jail plot and cell, both numbers./town unjail {name} unjails someone in your town's jail./town outlaw add {name} and /town outlaw remove {name} add or remove an outlaw. Any outlaw caught by a sheriff in your town is sent to the jail plot, if one is set up./town trust add {name}, remove {name}, and list trust a player across the whole town./town trusttown add [townname], remove [townname], and list trust an entire town in your town./town forsale [$], also /town fs, puts the town up for sale at that amount./town notforsale, also /town nfs, removes it from sale./town buytown {townname} buys a town that is for sale./town merge {townname} merges the named town into the mayor's town./town delete {townname} is an admin or mayor command to delete a town./town say {msg} broadcasts a message to online town members.